NatWest

Payit by NatWest

Mobile App UI Design

9 Months

Payitâ„¢ is a proprietary payment software that allows users to pay for products and services by connecting (once authenticated) directly to their bank accounts at checkout via mobile app’s and the web.

I was brought on to the team to design interfaces and develop prototypes in Figma. The prototypes were used by the marketing and sales teams to demonstrate to potential customers how Payitâ„¢ could work for them and of course to convert them to paying customers.

There were three ways in which we could deliver the demos depending on the client’s requirements:

Build a white label prototype to demonstrate what it could look like integrated with Payitâ„¢

Type: Generic Demo

Build demos using the client’s own branding + rebrand Payitâ„¢ screens with client’s brand

Type: Embedded

Build demos using the client’s own branding, but using the original Payitâ„¢ components

Type: Hosted

A break down of available Payitâ„¢ journeys

The product has a number of variations for different scenarios offered by NatWest’s Payitâ„¢ service. Alongside delivering a fully interactive prototype that mimics the behaviours (animations etc) of the client’s app/website, I had to include the correct type of journey that they requested. These variations are:

  • Standard online purchases (via retail app or mobile)
  • Setting up savings and regular payments
  • Reminder/Notice of payments – starting point receiving an email
  • Reminder/Notice of payments – starting point receiving a text message

Emulating the client’s journey for an authentic experience

How it works

A prototype for Nando’s

What I brought to the team

I was a proponent in the decision taken to move from Sketch and Invision to Figma for the delivery of design assets and customer-facing demos.

One of the main reasons I expressed my thoughts on this matter was because of the inefficiency of the workflow within NatWest. Designing in Sketch and importing the frames over to Invision was longwinded and added no value to the delivery of the prototypes. It was the right time to move to Figma given its suitability and the extensiveness of the tools capabilities.